Virtual Human Interaction Lab

Results: 92



#Item
41Virtual Human Interaction Lab / Internet culture / Proteus effect / Avatar / Reality / Computing / Virtual world / Portrayal of women in video games / Human–computer interaction / Virtual reality / Video game culture / Stanford University

Sexualized avatars affect the real world, Stanford researchers find

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Source URL: vhil.stanford.edu

Language: English - Date: 2013-10-11 13:50:23
42Behavior / Proteus effect / Physical attractiveness / Priming / Avatar / Deindividuation / Self-perception theory / Virtual Human Interaction Lab / Social psychology / Mind / Behavioural sciences

Media Psychology, 12:195–209, 2009 Copyright © Taylor & Francis Group, LLC ISSN: [removed]print/1532-785X online DOI: [removed][removed] The Difference Between Being and Seeing:

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Source URL: vhil.stanford.edu

Language: English - Date: 2010-11-23 13:32:33
43Virtual Human Interaction Lab / Internet culture / Persuasive technology / Avatar / Virtual world / Telepresence / There / Proteus effect / Film / Virtual reality / Stanford University

META-ANALYSIS: AGENTS VS. AVATARS 1 Avatars Versus Agents: A Meta-Analysis Quantifying the Effect of Agency on Social Influence

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Source URL: vhil.stanford.edu

Language: English - Date: 2014-04-03 18:55:45
44Stanford University / Virtual Human Interaction Lab / Virtual reality / Superman / Empathy / Kryptonians / Comics / Fiction

Stanford experiment shows that virtual superpowers encourage real-world empathy

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Source URL: vhil.stanford.edu

Language: English - Date: 2013-01-30 23:50:23
45Computing / Virtual world / Avatar / Second Life / There / PlayStation Home / Cyberspace / Virtual Human Interaction Lab / Virtual community / Virtual reality / Film / Digital media

Infinite Reality – Avatars, Eternal Life, New Worlds, and the Dawn of the Virtual Revolution

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Source URL: vhil.stanford.edu

Language: English - Date: 2011-03-08 17:08:21
46Learning / Statistical classification / Affective computing / Feeling / Ensemble learning / Virtual Human Interaction Lab / Training set / Boosting / Support vector machine / Statistics / Machine learning / Artificial intelligence

Facial Recognition Automatically Analyzing FacialFeature Movements to Identify Human Errors

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Source URL: vhil.stanford.edu

Language: English - Date: 2011-08-23 18:39:07
47Gamification / Gaming / Virtual world / Virtual Human Interaction Lab / Simulation / Nature / Human behavior / Virtual reality / Reality / User interface techniques

Virtual game of life | Bangkok Post: business

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Source URL: vhil.stanford.edu

Language: English - Date: 2012-06-05 19:34:10
48Nature / Proteus effect / Virtual world / Immersion / Transformed social interaction / Presence / Telepresence / Virtual Human Interaction Lab / Virtual reality / Reality / Digital media

Journal J. Fox of Media et al.: Virtual Psychology Reality

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Source URL: vhil.stanford.edu

Language: English - Date: 2010-11-23 13:32:31
49Virtual world / Proteus effect / There / Social presence theory / Virtual Human Interaction Lab / Virtual reality / Film / Avatar

Microsoft Word - JCMC[removed]R2.mjw.doc

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Source URL: vhil.stanford.edu

Language: English - Date: 2015-01-28 17:49:31
50Virtual Human Interaction Lab / Computing / Doppelgänger / Kinect / Human–computer interaction / Computer hardware / Stanford University

Holograms are here, from Tupac to Marilyn Monroe. Will you be next? - The Washington Post

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Source URL: vhil.stanford.edu

Language: English - Date: 2012-12-03 14:05:36
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